// http://xahlee.org/3d/index.html #include "colors.inc" light_source { <50,50,-50> color White } camera { location <3,-4,-3> look_at <0,0,0> sky <0,0,-1>} sphere {<-2,0,-1>, 1 texture{pigment{color Blue}finish{ reflection 1 }} } sphere {< 0,0,-1>, 1 texture{pigment{color Red }finish{ reflection 1 }} } sphere {< 2,0,-1>, 1 texture{pigment{color Gray}finish{ reflection 1 }} } plane { <0,0,-1>, 0 pigment { checker color White, color Gray } }