// http://xahlee.org/3d/index.html #include "colors.inc" camera { location <1.4,1.8,-1.9> look_at 0 } light_source {<20, 15, 20> color White} #declare c1 = texture {pigment {color Red}} #declare c2 = texture {pigment {color Green}} #declare c3 = texture {pigment {color Blue}} mesh2 { vertex_vectors { 4 /* number of vertexes*/, <0,0,0>, <1,0,0>, <1,0.3,1>, <0,0,1> // a listing of the vertex } face_indices { 2 /* number of faces*/, <0,1,3>, /*indexes from the vertex_vectors list*/ <1,2,3> } pigment {color Green filter .3} translate <0,.1,0> } plane { <0,1,0>, 0 pigment {checker color White, color Gray}}